Pick your studio
Games, interactive fiction, short-form video, and adventures all count equally this week. Open whichever studio matches what you want to make, pictured below.
Build anything: games, shows, stories, adventures, whatever you want, and land in the weekly theme row in the catalog with everyone else who shows up.

Build in any format, then enter it from Creator Hub.
Publish to RUN, then enter it from Creator Hub before November 11 at noon PT.
Any RUN studio counts. Build around this week's theme, publish it, then enter it from this week's card in Creator Hub before the close to land in the catalog row.
Games, interactive fiction, short-form video, and adventures all count equally this week. Open whichever studio matches what you want to make, pictured below.
Glow is a mechanic as much as a mood. Light as a resource that runs out, darkness that hides secrets, a firefly companion, a lantern festival on a lake, a creature that glows when it's happy. Riff on the light, the dark, or the line between them, whatever the word sparks for you. Solo or with friends, no team-size cap.
Share it to RUN, then open Creator Hub, find this week's card, click Enter, and pick your project. Do it before November 11 at noon PT; publishing alone doesn't enter it. Keep refining right up to the close; your latest published version is what lands in the catalog row.
RUN.labs is a running series of 7-day creative challenges. Every Wednesday we drop a theme, and you have until the following Wednesday at noon PT to build something around it, in whatever format you work in: a game, an interactive story, a short video, an adventure.
There's no prize pool and no leaderboard. Publish your entry, then enter it from this week's card in Creator Hub before the week closes. No forms. The theme's row goes up in RUN's catalog the moment the week opens and stays there until a week after it closes; every entry lands in it once you enter it, side by side, so it's less a competition and more a weekly show-and-tell for whatever the theme sparked in you.
This week's prompt: Glow. Make light the main character. A game about guiding a spark through the dark, a story lit by a single lantern, a video of a city's neon coming alive at night, an adventure through a bioluminescent cave. Firefly, flashlight, lighthouse, aurora: if it shines against the dark, it counts. Build it in Game Studio, Story Studio, Video Studio, or Adventure Studio, then enter it from Creator Hub.
Yes. Glow is a free 7-day game jam on RUN. Anyone can join, build a game, and compete.
Any RUN studio counts. Build around this week's theme, publish it, then enter it from this week's card in Creator Hub before the close to land in the catalog row.
Glow runs Nov 4–11.