RUN.labs: Glow, a free weekly creator challenge on RUN (Nov 4 to Nov 11)
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Weekly Theme Ended Glow week · live

Weekly Theme:Glow

Build anything: games, shows, stories, adventures, whatever you want, and land in the weekly theme row in the catalog with everyone else who shows up.

This event has ended
Every qualifying creator earns
5,000credits
RUN.labs Glow week: floating paper lanterns and fireflies over dark water at dusk around a glowing Glow title
Required: read this first

Build in any format, then enter it from Creator Hub.

Publish to RUN, then enter it from Creator Hub before November 11 at noon PT.

How to enter

Pick a studio, build it, publish.

Any RUN studio counts. Build around this week's theme, publish it, then enter it from this week's card in Creator Hub before the close to land in the catalog row.

01

Pick your studio

Games, interactive fiction, short-form video, and adventures all count equally this week. Open whichever studio matches what you want to make, pictured below.

02

Build around Glow

Glow is a mechanic as much as a mood. Light as a resource that runs out, darkness that hides secrets, a firefly companion, a lantern festival on a lake, a creature that glows when it's happy. Riff on the light, the dark, or the line between them, whatever the word sparks for you. Solo or with friends, no team-size cap.

03

Publish and enter

Share it to RUN, then open Creator Hub, find this week's card, click Enter, and pick your project. Do it before November 11 at noon PT; publishing alone doesn't enter it. Keep refining right up to the close; your latest published version is what lands in the catalog row.

About

A weekly prompt for creators of every format.

RUN.labs is a running series of 7-day creative challenges. Every Wednesday we drop a theme, and you have until the following Wednesday at noon PT to build something around it, in whatever format you work in: a game, an interactive story, a short video, an adventure.

There's no prize pool and no leaderboard. Publish your entry, then enter it from this week's card in Creator Hub before the week closes. No forms. The theme's row goes up in RUN's catalog the moment the week opens and stays there until a week after it closes; every entry lands in it once you enter it, side by side, so it's less a competition and more a weekly show-and-tell for whatever the theme sparked in you.

This week's prompt: Glow. Make light the main character. A game about guiding a spark through the dark, a story lit by a single lantern, a video of a city's neon coming alive at night, an adventure through a bioluminescent cave. Firefly, flashlight, lighthouse, aurora: if it shines against the dark, it counts. Build it in Game Studio, Story Studio, Video Studio, or Adventure Studio, then enter it from Creator Hub.

Theme & rules

What counts as an entry

  • To enter: build something on this week's theme in Game Studio, Story Studio, Video Studio, or Adventure Studio, publish it to RUN, then enter it from this week's card in Creator Hub before the Wednesday noon PT close. Publishing alone doesn't enter it, and there's no separate form.
  • Made this week: your entry has to be created and published to RUN during the week. Projects started or published before the week opens can't be entered.
  • Any format counts: games, interactive fiction, short-form video, and adventures are all eligible under the same theme and the same week.
  • All original: your entry must be your own original work made for this week's theme. No clones, no copyrighted characters or assets you don't have the rights to.
  • Everyone in the row: there's no ranking and no leaderboard. Every on-theme entry before the close lands together in a row in RUN's catalog during the week.
  • Every creator with a qualifying entry earns 5,000 credits. To qualify, your entry has to stay published and public on RUN for the full seven days after the close; the credits land in your account once those seven days are up. One award per creator, however many entries you publish. Credits are for building on RUN: they have no cash value and can't be transferred or cashed out.
  • We reserve the right to pull entries that clearly aren't on theme. If an entry has no real connection to the week's theme, we may remove it from the catalog row and withhold its credits, at our discretion. The same goes for anything that breaks the content rules.
  • Submissions close Wednesday at noon PT. The catalog row is up from the moment the week opens and stays up until a week after the close.
Schedule

Milestones

Nov 4 · 12:00 PT
Glow week opens
Building opens in Game Studio, Story Studio, Video Studio, and Adventure Studio.
Nov 4 – Nov 11
Build week
Seven days to build around the theme in any format. Entries land in the Glow week row in RUN's catalog all week. Drop-in help in #weekly-theme.
Nov 11 · 12:00 PT
Submissions close
Anything published after this won't count.
Nov 11 – Nov 18
Row stays up
The Glow week row stays in RUN's catalog for a week after the close. Keep your entry published and public until then to earn your credits.
FAQ

Common questions

Is Glow free to enter?

Yes. Glow is a free 7-day game jam on RUN. Anyone can join, build a game, and compete.

How do I enter Glow?

Any RUN studio counts. Build around this week's theme, publish it, then enter it from this week's card in Creator Hub before the close to land in the catalog row.

When does Glow run?

Glow runs Nov 4–11.